• Barajar
    Activar
    Desactivar
  • Alphabetizar
    Activar
    Desactivar
  • Frente Primero
    Activar
    Desactivar
  • Ambos lados
    Activar
    Desactivar
  • Leer
    Activar
    Desactivar
Leyendo...
Frente

Cómo estudiar sus tarjetas

Teclas de Derecha/Izquierda: Navegar entre tarjetas.tecla derechatecla izquierda

Teclas Arriba/Abajo: Colvea la carta entre frente y dorso.tecla abajotecla arriba

Tecla H: Muestra pista (3er lado).tecla h

Tecla N: Lea el texto en voz.tecla n

image

Boton play

image

Boton play

image

Progreso

1/9

Click para voltear

9 Cartas en este set

  • Frente
  • Atrás
The role of games
Language learning is hard work... Effort is required. Games help the teacher to create contexts and make learning more enjoyable. If pupils want to play, they must understand and interact. Games motivate, promote communicative competence and generate fluency.
Advantages and functions of games (author)
Brewster:
- Natural
- Atmosphere (Krashen, Lozanov)
- Distance
- Fun and variety
- Participation
- Attention span
- Language forms
- Good "looser"
- Triggering memory
- Creativity
Functions of creativity (authors)
Jeff DeGraff and Koestler:
- Mimetic
- Analogue
- Bissociative
- Narrative
- Intuitive
Definition of game (author)
Lewis and Bedson:
-Game: fun, playful activities with a goal, rules and an element of strategy.
- Language games: amusement task with rules and a goal that is used to facilitate the learning of certain traits, structures, vocabulary... of a foreign language. They are playful and educational.
Gamification
Derived from games it arises gamification: the use of particular elements of games in non-gaming contexts (points, badges, progress bar, avatars, rewarding system...). Any task can be gamified, since our pupils are digital natives.
Types of games (authors)
Hadfield, Lee:
- Purpose (linguistic and communicative)
- Technique (arranging, information gap, guessing, search, matching, labelling, exchanging, board, role-play)
- Strategy (cooperation, opposition, resolution)
- grouping (individual, pair, group, team, whole)
- skill (l/S/R/W) writing
- aspects of language (structure, vocabulary, pronunciation, spelling, listen-do/read-do, mime and role-play)
Lewis and Bedson
The inclusion of games as an integral part of any language curriculum provides an opportunity for intensive language practice. Games provide a context, improve attention span and heighten motivation.
Communicative competence
Saussure... Chomsky... Hymes... Canale and Swain... CEFRL
Games and communicative competence
a) Linguistic competence
- Grammar
- Lexis
- Pronunciation
b) socio-linguistic
c) discourse
d) strategic
- linguistic
- extralinguistic
- paralinguistic
e) sociocultural